Game Development Servers
Built for Studio Velocity

Dedicated infrastructure for game studios, from indie teams to AAA pipelines.
Faster builds, larger asset repositories, stable playtest environments,
and GPU-backed workstations for distributed teams. Hosted in India.

Where Studio Velocity
Actually Comes From

The bottleneck in most game studios is not the engine. It is the infrastructure
the team builds on. Every slow build, every failed playtest, every clogged asset
sync is time not spent making the game.

  • Nightly builds taking hours instead of minutes, blocking morning standups
  • Perforce or Git LFS choking on multi-terabyte asset repositories
  • Playtest environments unable to hold a full internal team without desyncing
  • Remote artists and designers waiting on 40 GB asset syncs over consumer broadband
  • CI runners on generic cloud VMs shipping inconsistent build times
  • Pixel Streaming demos for publishers falling over during pitch meetings
  • Managed cloud costs ballooning once actual GPU rendering enters the pipeline

Dedicated Infrastructure for the
Whole Game Development Pipeline

Game Development Servers

RackBank delivers dedicated bare metal for every stage of game production: source control, build, test, review, and iterate. High-core CPUs cut build times. NVMe storage keeps asset syncs fast. NVIDIA RTX GPUs power rendering, Pixel Streaming, and remote workstations.

Game Development Servers

Unlike shared CI runners or managed cloud instances, RackBank infrastructure is single-tenant. Build times are consistent day after day. Playtest environments behave the same at 3 pm as they do at 3 am. Perforce and Git LFS run on hardware sized for the actual size of your project, not a marketing tier.

Game Development Servers

Studios ship faster. Distributed teams stop fighting the tools. Publishers get demos that do not embarrass anyone.

Game Development Servers

RackBank Ryzen Development Server

A purpose-built configuration for game development workloads: Unreal cook and package jobs, Unity player builds, Perforce and Git LFS repositories, Pixel Streaming, and remote workstations for artists and designers.

  • CPU: AMD Ryzen 7 and 9, 8 high-frequency cores for fast Unreal builds and low-latency editor sessions
  • RAM: 64 GB DDR5 for large scene assembly, asset baking, and multiple concurrent build jobs
  • GPU: NVIDIA RTX GPU Series for Pixel Streaming, GPU lightmap baking, and remote workstation sessions
  • Storage: 2 x 1 TB NVMe SSD for fast asset checkout, cook output, and build cache
  • Network: Dedicated 1 Gbps port with low-latency routing across India metros
  • Operating Systems: Windows Server (for Perforce, Visual Studio, MSBuild) or Linux (for Unreal Linux builds, containerised CI)
  • Uptime: 99.98% SLA with 24x7 monitoring

Core Capabilities

Game Development Servers
  • High-core CPUs (AMD EPYC, Intel Xeon Gold) tuned for parallel build workloads
  • High-frequency CPUs (AMD Ryzen) tuned for single-threaded Unreal editor and cook performance
  • NVIDIA RTX GPUs for Pixel Streaming, rendering, and remote workstations
  • NVMe SSD storage on RAID 10 for fast asset checkout and build output
  • Multi-terabyte capacity tiers for Perforce and Git LFS repositories
  • Dedicated 1 Gbps and 10 Gbps network options for large asset syncs
  • Full root access, custom OS, complete stack control
  • Automated backup and snapshot for source control repositories and build artefacts
  • Choice of Windows Server (Visual Studio, MSBuild, Perforce native) or Linux (Unreal Linux builds, containerised CI)
  • 24x7 support with studio engineering context

Development Workloads We Host

RackBank supports the full studio pipeline. If the workload runs on a Linux or Windows server,
it runs here, on hardware sized for the actual work.

Game Development Servers

Build Farms and Continuous Integration

  • Unreal Engine 5 cook and package build farms
  • Unity player build agents for iOS, Android, PC, console, and web targets
  • Jenkins controllers and build agents on dedicated hardware
  • GitLab CI, TeamCity, and Buildkite self-hosted runners
  • Incredibuild coordinator and helper nodes for distributed compilation
  • Nightly and per-commit build automation for internal team access
Game Development Servers

Source Control and Asset Management

  • Perforce Helix Core with Helix Swarm code review
  • Perforce proxy servers for distributed team performance
  • Git and Git LFS for large binary game assets
  • Plastic SCM for teams standardised on Codice
  • Artifactory and Nexus for build artefact and package management
  • Multi-terabyte and petabyte-tier storage sized for the actual repository
Game Development Servers

Asset Pipeline and Rendering

  • Lightmap baking farms for Unreal and Unity
  • Texture compression, mesh optimisation, and LOD generation
  • Platform-specific asset conversion for console and mobile
  • Cinematic and pre-rendered sequence rendering
  • Photogrammetry processing and neural asset generation
Game Development Servers

Playtest, QA, and Pre-Certification

  • Internal playtest environments isolated from production
  • Automated QA and gameplay smoke test runners
  • Pre-certification build environments for platform submission
  • Localisation build pipelines for multi-region releases
  • Compatibility test environments for different Windows and Linux targets
Game Development Servers

Pixel Streaming, and Remote Workstations

  • Unreal Engine Pixel Streaming for publisher pitches and marketing demos
  • Browser-based playable demos for press and community previews
  • Cloud-hosted development workstations for distributed artists, designers, and QA
  • GPU-backed remote desktop for teams working on lightweight local hardware

Bring Your Own Engine,
Stack, and Tooling

RackBank is engine-agnostic and tooling-neutral. Deploy any engine, any middleware,
any CI stack. No lock-in, no forced managed layer, no per-seat pricing on the infrastructure.

Game Development Servers

Any game engine

Unreal Engine 5, Unity, Godot, GameMaker, CryEngine, custom in-house engines.

Game Development Servers

Any CI stack

Jenkins, GitLab CI, TeamCity, Buildkite, GitHub Actions self-hosted runners, or scripted pipelines.

Game Development Servers

Any source control

Perforce, Git, Plastic SCM, Subversion, or your own.

Game Development Servers

Any middleware

Wwise, FMOD, Havok, SpeedTree, Substance, or proprietary in-house tools.

Game Development Servers

Full root access

Install what you need, configure how you want, no gatekeepers.

Game Development Servers

Security & Reliability for Studio IP

Game code, art assets, and unreleased builds are among the most valuable and most leaked IP in software. Security is built into every layer of the RackBank stack.

  • ISO 27001 information security certification
  • ISO 9001:2015 quality management
  • TIA-942 Rated 3 datacenter design
  • DPDP-aligned data handling for Indian customer data
  • Single-tenant dedicated infrastructure, no shared tenancy risk
  • Firewall-protected network with VPN-only access to build systems and repositories
  • Role-based access control for Perforce, Git, and CI systems
  • Encrypted storage and encrypted backups for source control repositories
  • Automated backup and disaster recovery for repositories and build artefacts
  • Multi-layer physical security including biometric access and 24x7 onsite security
  • 99.98% uptime SLA with 24x7 monitoring and hardware replacement guarantee

Frequently Asked Questions

Find answers to common questions about Game Development Servers

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